A Way Out

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So this Co-op Game brought to us from the studio, headed by filmmaker turned game developer Joesf Fares, clocks in at just over 5hours worth of gameplay but is it worth it I hear you ask – well lets see.

The 1970’s style prison break adventure does an absolute stellar job of blending both drama with some mind blowing action sequences, along with emotion and lightheartedness. As my Co-Op Partner and I approached the climax of A Way Out, I realised that we had rarely done the same style of gameplay twice. While we had gotten to know our characters Vincent and Leo, Vincent was the more diplomatic and reserved of the 2 while Leo brings a more rash and rough style approach to the many options we had set before us!

I don’t want to spoil anything but there is a particular sequence that really stuck out. So there we where, knee deep in a clichéd sequence we have all seen a million times before in both games and movies, it was at this point I thought A Way Out had ran its course and run out of tricks and then it hit me, like a slap in the face. As I said, I don’t want to spoil anything but you must know A Way Out is worth seeing right through to the end!

The story to A Way Out is a typical revenge-fueled plot which is structured around multiple flashbacks to how Vincent and Leo ended up in this predicament, until the story catches up to them aboard a plane and carries on from there. The game has a flow somewhat resemblance of a movie and to be fair, it somewhat feels like one sometimes and I could personally see this making the transition to the big screen. I also felt like I spent a majority of this game with my controller down watching cut scenes which I am absolutely ok with, as during some of these cut scenes you are free to walk around where the screen is split to accommodate both players freedom to move and explore.

Throughout the game Leo and Vincent each have believable motivations that become clear as we progress through the story, along with the actors performances as the plot thickens. It’s almost as if the characters have come full circle from the almost wooden dialogue when they first meet to the point they exchange witty comments with one another.

Even though its focused on its story sequences, A Way Out is decidedly like a giant collection of enjoyable minigames, sometimes sneaking around in tall grass like Splinter Cell’s Sam Fisher choking out bad guys. Sometimes you’re punching people from a 2.5D side scrolling camera like Double Dragon. Sometimes you’re driving a car or throwing darts, playing banjo, shooting hoops, arm wrestling..ok you get the picture, there’s a lot of variety!!

None of these are A Way Out’s speciality though, instead it focuses on its story and the intertwining Co-Op game play between Leo and Vincent and in these key areas, it succeeds. Although yes the timing of certain moments seem convenient, they are still entertaining and will have you hooked. However A Way Out’s finest moments come when it’s at its most cinematic. The brilliantly choreographed Hospital escape scene, which maintains one unbroken camera shot even while the controls cleverly trade back and forth between Leo and Vincent, and a clever Back-to-Back climb up a tall maintenance shaft where the controls had me and my Co-Op partner in stitches of laughter!

DIAGNOSIS – INPATIENT CARE

If you go into thinking A Way Out is a typical Co-Op gimmick, I can guarantee you will come out realizing that it couldn’t of been done any other way. Vincent and Leo’s journey will have you on the emotional rollercoaster while also performing tasks with your buddy, both mundane and very dramatic and as a result, you are treated to a very memorable, variety packed cinematic adventure which I can assure you will enjoy from start to finish!!

Andy

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